<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>OpenIG: OpenIG::Base::Animations::Animation::Sequence Struct Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="openig_logo.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">OpenIG
   &#160;<span id="projectnumber">2.0.7</span>
   </div>
   <div id="projectbrief">cross-platform open-source OpenSceneGraph Image Generator</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.14 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><b>OpenIG</b></li><li class="navelem"><b>Base</b></li><li class="navelem"><a class="el" href="class_open_i_g_1_1_base_1_1_animations.html">Animations</a></li><li class="navelem"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation.html">Animation</a></li><li class="navelem"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html">Sequence</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="summary">
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">OpenIG::Base::Animations::Animation::Sequence Struct Reference</div>  </div>
</div><!--header-->
<div class="contents">

<p>The <a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html" title="The Sequence struct. ">Sequence</a> struct.  
 <a href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_animation_8h_source.html">Animation.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for OpenIG::Base::Animations::Animation::Sequence:</div>
<div class="dyncontent">
 <div class="center">
  <img src="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.png" usemap="#OpenIG::Base::Animations::Animation::Sequence_map" alt=""/>
  <map id="OpenIG::Base::Animations::Animation::Sequence_map" name="OpenIG::Base::Animations::Animation::Sequence_map">
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a6534d1de8402ec55c8098647755eda8f"><td class="memItemLeft" align="right" valign="top"><a id="a6534d1de8402ec55c8098647755eda8f"></a>
std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#a6534d1de8402ec55c8098647755eda8f">_name</a></td></tr>
<tr class="memdesc:a6534d1de8402ec55c8098647755eda8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The name of the <a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html">Sequence</a>. <br /></td></tr>
<tr class="separator:a6534d1de8402ec55c8098647755eda8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af1f000ff749bac671133e7fad5384cb6"><td class="memItemLeft" align="right" valign="top"><a id="af1f000ff749bac671133e7fad5384cb6"></a>
std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#af1f000ff749bac671133e7fad5384cb6">_player</a></td></tr>
<tr class="memdesc:af1f000ff749bac671133e7fad5384cb6"><td class="mdescLeft">&#160;</td><td class="mdescRight">The name of the player. <br /></td></tr>
<tr class="separator:af1f000ff749bac671133e7fad5384cb6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a785f25d334531e3e91f7e1559412cad8"><td class="memItemLeft" align="right" valign="top"><a id="a785f25d334531e3e91f7e1559412cad8"></a>
std::pair&lt; double, double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#a785f25d334531e3e91f7e1559412cad8">_timeFrame</a></td></tr>
<tr class="memdesc:a785f25d334531e3e91f7e1559412cad8"><td class="mdescLeft">&#160;</td><td class="mdescRight">The time in seconds &lt;start,end&gt; of this sequence. <br /></td></tr>
<tr class="separator:a785f25d334531e3e91f7e1559412cad8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad7b2297338bc74daa89e8bfe4bb46416"><td class="memItemLeft" align="right" valign="top"><a id="ad7b2297338bc74daa89e8bfe4bb46416"></a>
osg::Vec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#ad7b2297338bc74daa89e8bfe4bb46416">_operationVector</a></td></tr>
<tr class="memdesc:ad7b2297338bc74daa89e8bfe4bb46416"><td class="mdescLeft">&#160;</td><td class="mdescRight">The vector of the linear interpolation of the orientation. <br /></td></tr>
<tr class="separator:ad7b2297338bc74daa89e8bfe4bb46416"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8f836e2471e4ef7231f66bf4a57fa83a"><td class="memItemLeft" align="right" valign="top"><a id="a8f836e2471e4ef7231f66bf4a57fa83a"></a>
std::pair&lt; double, double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#a8f836e2471e4ef7231f66bf4a57fa83a">_rotationUpdate</a></td></tr>
<tr class="memdesc:a8f836e2471e4ef7231f66bf4a57fa83a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The update of the orientation along the <a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#ad7b2297338bc74daa89e8bfe4bb46416">_operationVector</a> &lt;start,end&gt; <br /></td></tr>
<tr class="separator:a8f836e2471e4ef7231f66bf4a57fa83a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ace2faf43755e3e6762e5646d254d0923"><td class="memItemLeft" align="right" valign="top"><a id="ace2faf43755e3e6762e5646d254d0923"></a>
osg::Vec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#ace2faf43755e3e6762e5646d254d0923">_positionalOperationVector</a></td></tr>
<tr class="memdesc:ace2faf43755e3e6762e5646d254d0923"><td class="mdescLeft">&#160;</td><td class="mdescRight">The vector of the linear interpolation of the positional update. <br /></td></tr>
<tr class="separator:ace2faf43755e3e6762e5646d254d0923"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aef2747b4f3d87b375c2f25b2156cf32c"><td class="memItemLeft" align="right" valign="top"><a id="aef2747b4f3d87b375c2f25b2156cf32c"></a>
std::pair&lt; osg::Vec3, osg::Vec3 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#aef2747b4f3d87b375c2f25b2156cf32c">_positionalUpdate</a></td></tr>
<tr class="memdesc:aef2747b4f3d87b375c2f25b2156cf32c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The update of the position &lt;start,end&gt; <br /></td></tr>
<tr class="separator:aef2747b4f3d87b375c2f25b2156cf32c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a76787e87edb7ef2e8d82c25d5c0149f7"><td class="memItemLeft" align="right" valign="top"><a id="a76787e87edb7ef2e8d82c25d5c0149f7"></a>
unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#a76787e87edb7ef2e8d82c25d5c0149f7">_playerId</a></td></tr>
<tr class="memdesc:a76787e87edb7ef2e8d82c25d5c0149f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">The ID of the player. Since our players are <a class="el" href="class_open_i_g_1_1_base_1_1_image_generator.html#a32c1e1a62540af3ba83afe4ab0340ad6">OpenIG::Base::ImageGenerator::Entity</a> this is the ID. <br /></td></tr>
<tr class="separator:a76787e87edb7ef2e8d82c25d5c0149f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae685e9b2df4a395134b029ec62c37680"><td class="memItemLeft" align="right" valign="top"><a id="ae685e9b2df4a395134b029ec62c37680"></a>
osg::Vec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#ae685e9b2df4a395134b029ec62c37680">_playerOriginalOrientation</a></td></tr>
<tr class="memdesc:ae685e9b2df4a395134b029ec62c37680"><td class="mdescLeft">&#160;</td><td class="mdescRight">The original player orientation. <br /></td></tr>
<tr class="separator:ae685e9b2df4a395134b029ec62c37680"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab1b8ac660ed690721fc5472036553d3f"><td class="memItemLeft" align="right" valign="top"><a id="ab1b8ac660ed690721fc5472036553d3f"></a>
osg::Vec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#ab1b8ac660ed690721fc5472036553d3f">_playerOriginalPosition</a></td></tr>
<tr class="memdesc:ab1b8ac660ed690721fc5472036553d3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The original player position. <br /></td></tr>
<tr class="separator:ab1b8ac660ed690721fc5472036553d3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8a01f2714549a85535ff37c442726403"><td class="memItemLeft" align="right" valign="top"><a id="a8a01f2714549a85535ff37c442726403"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#a8a01f2714549a85535ff37c442726403">_swapPitchRoll</a></td></tr>
<tr class="memdesc:a8a01f2714549a85535ff37c442726403"><td class="mdescLeft">&#160;</td><td class="mdescRight">flags to swap pitch and roll in the animation playback computation It is introduced to cover the variety of the Modelers used to build the model <br /></td></tr>
<tr class="separator:a8a01f2714549a85535ff37c442726403"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a79a0f4dc1ec7292c2e9bb03b81cee449"><td class="memItemLeft" align="right" valign="top"><a id="a79a0f4dc1ec7292c2e9bb03b81cee449"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html#a79a0f4dc1ec7292c2e9bb03b81cee449">_enabled</a></td></tr>
<tr class="memdesc:a79a0f4dc1ec7292c2e9bb03b81cee449"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enabled or disabled, if false the sequence is not processed. <br /></td></tr>
<tr class="separator:a79a0f4dc1ec7292c2e9bb03b81cee449"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation_1_1_sequence.html" title="The Sequence struct. ">Sequence</a> struct. </p>
<p>Defintion of a simple <a class="el" href="struct_open_i_g_1_1_base_1_1_animations_1_1_animation.html">Animation</a> sequence See ModelCompositionPlugin implemenetation as a reference </p><dl class="section author"><dt>Author</dt><dd>Trajce Nikolov Nick <a href="#" onclick="location.href='mai'+'lto:'+'ope'+'ni'+'g@c'+'om'+'pro'+'.n'+'et'; return false;">openi<span style="display: none;">.nosp@m.</span>g@co<span style="display: none;">.nosp@m.</span>mpro.<span style="display: none;">.nosp@m.</span>net</a> </dd></dl>
<dl class="section copyright"><dt>Copyright</dt><dd>(c)Compro Computer Services, Inc. </dd></dl>
<dl class="section date"><dt>Date</dt><dd>Sun Jan 11 2015 </dd></dl>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>Core-Base/<a class="el" href="_animation_8h_source.html">Animation.h</a></li>
</ul>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated on Wed May 16 2018 15:41:11 for OpenIG by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.14
</small></address>
</body>
</html>
